CvMinorCivAI::IsAllies(PlayerTypes) const
- Defined in
- CvMinorCivAI.cpp, line 6655
- Class
- CvMinorCivAI
- Hook name
CivHooks::CvMinorCivAI_IsAllies
Hooks
static bool BeforeCvMinorCivAI_IsAllies(const CvMinorCivAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvMinorCivAI_IsAllies(const CvMinorCivAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvMinorCivAI_IsAllies(bool (*original)(const CvMinorCivAI*, PlayerTypes), const CvMinorCivAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvMinorCivAI_IsAllies>(host, &BeforeCvMinorCivAI_IsAllies);CivRegisterAfter<CivHooks::CvMinorCivAI_IsAllies>(host, &AfterCvMinorCivAI_IsAllies);CivRegisterReplace<CivHooks::CvMinorCivAI_IsAllies>(host, &ReplaceCvMinorCivAI_IsAllies);
Code
6654/// Is ePlayer Allies with this minor?6655bool CvMinorCivAI::IsAllies(PlayerTypes ePlayer) const6656{6657 return m_eAlly == ePlayer;6658}
Called by
- CvAdvisorCounsel::BuildCounselList(PlayerTypes)
- CvDiplomacyAI::DoContactMinorCivs()
- CvDiplomacyAI::DoMinorCivCompetitionStatement(PlayerTypes, DiploStatementTypes &, int &, bool)
- CvDiplomacyAI::DoUpdateMinorCivDisputeLevels()
- CvEspionageAI::BuildMinorCityList(EspionageCityList &)
- CvGrandStrategyAI::GetGuessOtherPlayerUnitedNationsPriority(PlayerTypes)
- CvMinorCivAI::CanMajorBuyout(PlayerTypes)
- CvMinorCivAI::DoFriendship()
- CvMinorCivAI::DoMajorCivEraChange(PlayerTypes, EraTypes)
- CvMinorCivAI::GetCurrentCapitalFoodBonus(PlayerTypes)
- CvMinorCivAI::GetCurrentCultureFlatBonus(PlayerTypes)
- CvMinorCivAI::GetCurrentCulturePerBuildingBonus(PlayerTypes)
- CvMinorCivAI::GetCurrentFaithFlatBonus(PlayerTypes)
- CvMinorCivAI::GetCurrentHappinessFlatBonus(PlayerTypes)
- CvMinorCivAI::GetCurrentHappinessPerLuxuryBonus(PlayerTypes)
- CvMinorCivAI::GetCurrentOtherCityFoodBonus(PlayerTypes)
- CvMinorCivAI::GetFriendshipLevelWithMajor(PlayerTypes)
- CvMinorCivAI::GetFriendshipNeededForNextLevel(PlayerTypes)
- CvMinorCivAI::GetSpawnBaseTurns(PlayerTypes)
- CvMinorCivAI::IsPeaceBlocked(TeamTypes) const
- CvMinorCivQuest::DoFinishQuest()
- CvPlayer::IsGetsScienceFromPlayer(PlayerTypes) const
- CvTeam::DoNowAtWarOrPeace(TeamTypes, bool)
- CvLeague::CalculateStartingVotesForMember(PlayerTypes, bool)
- CvLuaPlayer::lIsAllies(lua_State *)