Hooks
static bool BeforeCvMinorCivAI_ChangeQuestCountdownForPlayer(CvMinorCivAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvMinorCivAI_ChangeQuestCountdownForPlayer(CvMinorCivAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvMinorCivAI_ChangeQuestCountdownForPlayer(void (*original)(CvMinorCivAI*, PlayerTypes, int), CvMinorCivAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvMinorCivAI_ChangeQuestCountdownForPlayer>(host, &BeforeCvMinorCivAI_ChangeQuestCountdownForPlayer);CivRegisterAfter<CivHooks::CvMinorCivAI_ChangeQuestCountdownForPlayer>(host, &AfterCvMinorCivAI_ChangeQuestCountdownForPlayer);CivRegisterReplace<CivHooks::CvMinorCivAI_ChangeQuestCountdownForPlayer>(host, &ReplaceCvMinorCivAI_ChangeQuestCountdownForPlayer);