CvHomelandAI::PlotMusicianMoves()
- Defined in
- CvHomelandAI.cpp, line 1821
- Class
- CvHomelandAI
- Hook name
CivHooks::CvHomelandAI_PlotMusicianMoves
Hooks
static bool BeforeCvHomelandAI_PlotMusicianMoves(CvHomelandAI* self);static void AfterCvHomelandAI_PlotMusicianMoves(CvHomelandAI* self);static void ReplaceCvHomelandAI_PlotMusicianMoves(void (*original)(CvHomelandAI*), CvHomelandAI* self);CivRegisterBefore<CivHooks::CvHomelandAI_PlotMusicianMoves>(host, &BeforeCvHomelandAI_PlotMusicianMoves);CivRegisterAfter<CivHooks::CvHomelandAI_PlotMusicianMoves>(host, &AfterCvHomelandAI_PlotMusicianMoves);CivRegisterReplace<CivHooks::CvHomelandAI_PlotMusicianMoves>(host, &ReplaceCvHomelandAI_PlotMusicianMoves);
Code
1820/// Find moves for great musicians1821void CvHomelandAI::PlotMusicianMoves()1822{1823 ClearCurrentMoveUnits();18241825 // Loop through all recruited units1826 for(list<int>::iterator it = m_CurrentTurnUnits.begin(); it != m_CurrentTurnUnits.end(); ++it)1827 {1828 UnitHandle pUnit = m_pPlayer->getUnit(*it);1829 if(pUnit)1830 {1831 if (pUnit->AI_getUnitAIType() == UNITAI_MUSICIAN)1832 {1833 CvHomelandUnit unit;1834 unit.SetID(pUnit->GetID());1835 m_CurrentMoveUnits.push_back(unit);1836 }1837 }1838 }18391840 if(m_CurrentMoveUnits.size() > 0)1841 {1842 ExecuteMusicianMoves();1843 }1844}
Calls
BaseVector::size- CvHomelandAI::ClearCurrentMoveUnits()
- CvHomelandAI::ExecuteMusicianMoves()
- CvHomelandUnit::CvHomelandUnit()
- CvHomelandUnit::SetID(int)
- CvPlayer::getUnit(int)
- CvUnit::AI_getUnitAIType() const
- CvUnit::GetID() const
FObjectHandle::FObjectHandleFObjectHandle::operator boolFObjectHandle::operator->FStaticVector::push_backstd::list::_Const_iterator::operator!=std::list::_Iterator::operator*std::list::_Iterator::operator++std::list::beginstd::list::end