directionXY(const CvPlot *, const CvPlot *)
- Defined in
- CvGameCoreUtils.h, line 285
- Not a hook point
- written in a header
Code
285inline DirectionTypes directionXY(const CvPlot* pFromPlot, const CvPlot* pToPlot)286{287 return directionXY(pFromPlot->getX(), pFromPlot->getY(),288 pToPlot->getX(), pToPlot->getY());289290}
Calls
Called by
- IgnoreUnitsCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- InfluenceCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- CvPlot::canHaveImprovement(ImprovementTypes, TeamTypes, bool) const
- CvPlot::isRiverSide() const
- CvUnit::CanFallBackFromMelee(CvUnit &)
- CvUnit::CanWithdrawFromMelee(CvUnit &)
- CvUnit::DoFallBackFromMelee(CvUnit &)
- CvUnit::DoWithdrawFromMelee(CvUnit &)
- CvUnit::GetMaxAttackStrength(const CvPlot *, const CvPlot *, const CvUnit *) const
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvUnitMovement::GetCostsForMove(const CvUnit *, const CvPlot *, const CvPlot *, int, int &, int &, int &)
- CvLuaPlot::lIsRiverCrossingToPlot(lua_State *)