CvGame::isOption(const char *) const
- Defined in
- CvGame.cpp, line 7273
- Class
- CvGame
- Hook name
CivHooks::CvGame_isOption_with_const_char_const
Hooks
static bool BeforeCvGame_isOption_with_const_char_const(const CvGame* self, const char* pszOption, bool& result);static void AfterCvGame_isOption_with_const_char_const(const CvGame* self, const char* pszOption, bool& result);static bool ReplaceCvGame_isOption_with_const_char_const(bool (*original)(const CvGame*, const char*), const CvGame* self, const char* pszOption);CivRegisterBefore<CivHooks::CvGame_isOption_with_const_char_const>(host, &BeforeCvGame_isOption_with_const_char_const);CivRegisterAfter<CivHooks::CvGame_isOption_with_const_char_const>(host, &AfterCvGame_isOption_with_const_char_const);CivRegisterReplace<CivHooks::CvGame_isOption_with_const_char_const>(host, &ReplaceCvGame_isOption_with_const_char_const);
Code
7273bool CvGame::isOption(const char* pszOption) const7274{7275 int i = 0;7276 CvPreGame::GetGameOption(pszOption, i);72777278 return (i == 1);7279}
Calls
Called by
- CvPlayerEspionage::CreateSpy()
- CvGame::IsUnitedNationsActive()
- CvGame::doTurn()
- CvGame::isSimultaneousTeamTurns() const
- CvGame::updateMoves()
- CvPlayer::canConstruct(BuildingTypes, bool, bool, bool, CvString *) const
- CvPlayer::disconnected()
- CvPlayer::isSimultaneousTurns() const
- CvPlayer::setEndTurn(bool)
- CvGameLeagues::DoPlayerTurn(CvPlayer &)
- CvGameLeagues::DoTurn()
- CvGameLeagues::FoundLeague(PlayerTypes)
- CvLuaGame::lIsOption(lua_State *)