Hooks
static bool BeforeCvGame_incrementUnitCreatedCount(CvGame* self, UnitTypes eIndex);static void AfterCvGame_incrementUnitCreatedCount(CvGame* self, UnitTypes eIndex);static void ReplaceCvGame_incrementUnitCreatedCount(void (*original)(CvGame*, UnitTypes), CvGame* self, UnitTypes eIndex);CivRegisterBefore<CivHooks::CvGame_incrementUnitCreatedCount>(host, &BeforeCvGame_incrementUnitCreatedCount);CivRegisterAfter<CivHooks::CvGame_incrementUnitCreatedCount>(host, &AfterCvGame_incrementUnitCreatedCount);CivRegisterReplace<CivHooks::CvGame_incrementUnitCreatedCount>(host, &ReplaceCvGame_incrementUnitCreatedCount);