Hooks
static bool BeforeCvGame_changeTurnSlice(CvGame* self, int iChange);static void AfterCvGame_changeTurnSlice(CvGame* self, int iChange);static void ReplaceCvGame_changeTurnSlice(void (*original)(CvGame*, int), CvGame* self, int iChange);CivRegisterBefore<CivHooks::CvGame_changeTurnSlice>(host, &BeforeCvGame_changeTurnSlice);CivRegisterAfter<CivHooks::CvGame_changeTurnSlice>(host, &AfterCvGame_changeTurnSlice);CivRegisterReplace<CivHooks::CvGame_changeTurnSlice>(host, &ReplaceCvGame_changeTurnSlice);