Hooks
static bool BeforeCvGame_changeNukesExploded(CvGame* self, int iChange);static void AfterCvGame_changeNukesExploded(CvGame* self, int iChange);static void ReplaceCvGame_changeNukesExploded(void (*original)(CvGame*, int), CvGame* self, int iChange);CivRegisterBefore<CivHooks::CvGame_changeNukesExploded>(host, &BeforeCvGame_changeNukesExploded);CivRegisterAfter<CivHooks::CvGame_changeNukesExploded>(host, &AfterCvGame_changeNukesExploded);CivRegisterReplace<CivHooks::CvGame_changeNukesExploded>(host, &ReplaceCvGame_changeNukesExploded);