Hooks
static bool BeforeCvGame_changeNoNukesCount(CvGame* self, int iChange);static void AfterCvGame_changeNoNukesCount(CvGame* self, int iChange);static void ReplaceCvGame_changeNoNukesCount(void (*original)(CvGame*, int), CvGame* self, int iChange);CivRegisterBefore<CivHooks::CvGame_changeNoNukesCount>(host, &BeforeCvGame_changeNoNukesCount);CivRegisterAfter<CivHooks::CvGame_changeNoNukesCount>(host, &AfterCvGame_changeNoNukesCount);CivRegisterReplace<CivHooks::CvGame_changeNoNukesCount>(host, &ReplaceCvGame_changeNoNukesCount);