Hooks
static bool BeforeCvGame_allUnitAIProcessed(const CvGame* self, bool& result);static void AfterCvGame_allUnitAIProcessed(const CvGame* self, bool& result);static bool ReplaceCvGame_allUnitAIProcessed(bool (*original)(const CvGame*), const CvGame* self);CivRegisterBefore<CivHooks::CvGame_allUnitAIProcessed>(host, &BeforeCvGame_allUnitAIProcessed);CivRegisterAfter<CivHooks::CvGame_allUnitAIProcessed>(host, &AfterCvGame_allUnitAIProcessed);CivRegisterReplace<CivHooks::CvGame_allUnitAIProcessed>(host, &ReplaceCvGame_allUnitAIProcessed);