Bazaar developer reference

CvGame::DoGameStarted()

Defined in
CvGame.cpp, line 901
Class
CvGame
Hook name
CivHooks::CvGame_DoGameStarted

Hooks

static bool BeforeCvGame_DoGameStarted(CvGame* self);static void AfterCvGame_DoGameStarted(CvGame* self);static void ReplaceCvGame_DoGameStarted(void (*original)(CvGame*), CvGame* self);CivRegisterBefore<CivHooks::CvGame_DoGameStarted>(host, &BeforeCvGame_DoGameStarted);CivRegisterAfter<CivHooks::CvGame_DoGameStarted>(host, &AfterCvGame_DoGameStarted);CivRegisterReplace<CivHooks::CvGame_DoGameStarted>(host, &ReplaceCvGame_DoGameStarted);

Code

901void CvGame::DoGameStarted()902{903	// Are features clearable?904	BuildTypes eBuild;905	int iBuildLoop;906907	bool bTempClearable;908909	FeatureTypes eFeature;910	for(int iFeatureLoop = 0; iFeatureLoop < GC.getNumFeatureInfos(); iFeatureLoop++)911	{912		eFeature = (FeatureTypes) iFeatureLoop;913914		bTempClearable = false;915916		// Check unit build actions to see if any of them clear this feature917		for(iBuildLoop = 0; iBuildLoop < GC.getNumBuildInfos(); iBuildLoop++)918		{919			eBuild = (BuildTypes) iBuildLoop;920			CvBuildInfo* pBuildInfo = GC.getBuildInfo(eBuild);921922			// Feature can be removed by this build923			if(NULL != pBuildInfo && pBuildInfo->isFeatureRemove(eFeature))924			{925				GC.getFeatureInfo(eFeature)->SetClearable(true);926927				bTempClearable = true;928				break;929			}930931			if(bTempClearable)932				break;933		}934	}935936	GET_PLAYER(getActivePlayer()).GetUnitCycler().Rebuild();937}

Calls

Called by