Bazaar developer reference

CvEconomicAI::Init(CvEconomicAIStrategyXMLEntries *, CvPlayer *)

Defined in
CvEconomicAI.cpp, line 259
Class
CvEconomicAI
Hook name
CivHooks::CvEconomicAI_Init

Hooks

static bool BeforeCvEconomicAI_Init(CvEconomicAI* self, CvEconomicAIStrategyXMLEntries* pAIStrategies, CvPlayer* pPlayer);static void AfterCvEconomicAI_Init(CvEconomicAI* self, CvEconomicAIStrategyXMLEntries* pAIStrategies, CvPlayer* pPlayer);static void ReplaceCvEconomicAI_Init(void (*original)(CvEconomicAI*, CvEconomicAIStrategyXMLEntries*, CvPlayer*), CvEconomicAI* self, CvEconomicAIStrategyXMLEntries* pAIStrategies, CvPlayer* pPlayer);CivRegisterBefore<CivHooks::CvEconomicAI_Init>(host, &BeforeCvEconomicAI_Init);CivRegisterAfter<CivHooks::CvEconomicAI_Init>(host, &AfterCvEconomicAI_Init);CivRegisterReplace<CivHooks::CvEconomicAI_Init>(host, &ReplaceCvEconomicAI_Init);

Code

258/// Initialize259void CvEconomicAI::Init(CvEconomicAIStrategyXMLEntries* pAIStrategies, CvPlayer* pPlayer)260{261	// Store off the pointer to the AIStrategies active for this game262	m_pAIStrategies = pAIStrategies;263264	m_pPlayer = pPlayer;265266	// Initialize arrays267	FAssertMsg(m_pabUsingStrategy==NULL, "about to leak memory, CvStrategyAI::m_pabUsingStrategy");268	m_pabUsingStrategy = FNEW(bool[m_pAIStrategies->GetNumEconomicAIStrategies()], c_eCiv5GameplayDLL, 0);269270	FAssertMsg(m_paiTurnStrategyAdopted==NULL, "about to leak memory, CvStrategyAI::m_paiTurnStrategyAdopted");271	m_paiTurnStrategyAdopted = FNEW(int[m_pAIStrategies->GetNumEconomicAIStrategies()], c_eCiv5GameplayDLL, 0);272273	FAssertMsg(m_aiTempFlavors==NULL, "about to leak memory, CvStrategyAI::m_aiTempFlavors");274	m_aiTempFlavors = FNEW(int[GC.getNumFlavorTypes()], c_eCiv5GameplayDLL, 0);275276	m_auiYields.clear();277	m_auiYields.push_back_copy(-1, NUM_YIELD_TYPES);278	m_RequestedSavings.clear();279280	Reset();281}

Calls

Called by