Hooks
static bool BeforeCvDllWorldBuilderMapLoader_AddRandomItems(CvDllWorldBuilderMapLoader* self, lua_State* L, int& result);static void AfterCvDllWorldBuilderMapLoader_AddRandomItems(CvDllWorldBuilderMapLoader* self, lua_State* L, int& result);static int ReplaceCvDllWorldBuilderMapLoader_AddRandomItems(int (*original)(CvDllWorldBuilderMapLoader*, lua_State*), CvDllWorldBuilderMapLoader* self, lua_State* L);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllWorldBuilderMapLoader_AddRandomItems::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllWorldBuilderMapLoader_AddRandomItems);host->RegisterHook(host->pluginIndex, CivHooks::CvDllWorldBuilderMapLoader_AddRandomItems::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllWorldBuilderMapLoader_AddRandomItems);host->RegisterHook(host->pluginIndex, CivHooks::CvDllWorldBuilderMapLoader_AddRandomItems::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllWorldBuilderMapLoader_AddRandomItems);