Bazaar developer reference

CvDllGameAsynch::TunerEverConnected() const

Defined in
CvDllGameAsynch.cpp, line 162
Class
CvDllGameAsynch
Hook name
CivHooks::CvDllGameAsynch_TunerEverConnected

Hooks

static bool BeforeCvDllGameAsynch_TunerEverConnected(const CvDllGameAsynch* self, bool& result);static void AfterCvDllGameAsynch_TunerEverConnected(const CvDllGameAsynch* self, bool& result);static bool ReplaceCvDllGameAsynch_TunerEverConnected(bool (*original)(const CvDllGameAsynch*), const CvDllGameAsynch* self);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameAsynch_TunerEverConnected::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameAsynch_TunerEverConnected);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameAsynch_TunerEverConnected::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameAsynch_TunerEverConnected);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameAsynch_TunerEverConnected::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameAsynch_TunerEverConnected);

Code

162bool CvDllGameAsynch::TunerEverConnected() const163{164	return m_pGame->TunerEverConnected();165}

Calls