Bazaar developer reference

CvDllGameAsynch::DecrementReference()

Defined in
CvDllGameAsynch.cpp, line 42
Class
CvDllGameAsynch
Hook name
CivHooks::CvDllGameAsynch_DecrementReference

Hooks

static bool BeforeCvDllGameAsynch_DecrementReference(CvDllGameAsynch* self, unsigned int& result);static void AfterCvDllGameAsynch_DecrementReference(CvDllGameAsynch* self, unsigned int& result);static unsigned int ReplaceCvDllGameAsynch_DecrementReference(unsigned int (*original)(CvDllGameAsynch*), CvDllGameAsynch* self);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameAsynch_DecrementReference::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameAsynch_DecrementReference);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameAsynch_DecrementReference::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameAsynch_DecrementReference);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameAsynch_DecrementReference::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameAsynch_DecrementReference);

Code

42unsigned int CvDllGameAsynch::DecrementReference()43{44	if(m_uiRefCount == 1)45	{46		delete this;47		return 0;48	}49	else50	{51		--m_uiRefCount;52		return m_uiRefCount;53	}54}

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