Hooks
static bool BeforeCvDllGameContext_GetVictoryInfo(CvDllGameContext* self, VictoryTypes eVictoryType, ICvVictoryInfo1*& result);static void AfterCvDllGameContext_GetVictoryInfo(CvDllGameContext* self, VictoryTypes eVictoryType, ICvVictoryInfo1*& result);static ICvVictoryInfo1* ReplaceCvDllGameContext_GetVictoryInfo(ICvVictoryInfo1* (*original)(CvDllGameContext*, VictoryTypes), CvDllGameContext* self, VictoryTypes eVictoryType);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetVictoryInfo::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameContext_GetVictoryInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetVictoryInfo::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameContext_GetVictoryInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetVictoryInfo::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameContext_GetVictoryInfo);