Bazaar developer reference

CvDllGameContext::GetUnitInfo(UnitTypes)

Defined in
CvDllContext.cpp, line 529
Class
CvDllGameContext
Hook name
CivHooks::CvDllGameContext_GetUnitInfo

Hooks

static bool BeforeCvDllGameContext_GetUnitInfo(CvDllGameContext* self, UnitTypes eUnit, ICvUnitInfo1*& result);static void AfterCvDllGameContext_GetUnitInfo(CvDllGameContext* self, UnitTypes eUnit, ICvUnitInfo1*& result);static ICvUnitInfo1* ReplaceCvDllGameContext_GetUnitInfo(ICvUnitInfo1* (*original)(CvDllGameContext*, UnitTypes), CvDllGameContext* self, UnitTypes eUnit);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetUnitInfo::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameContext_GetUnitInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetUnitInfo::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameContext_GetUnitInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetUnitInfo::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameContext_GetUnitInfo);

Code

529ICvUnitInfo1* CvDllGameContext::GetUnitInfo(UnitTypes eUnit)530{531	CvUnitEntry* pkEntry = GC.getUnitInfo(eUnit);532	return (NULL != pkEntry)? new CvDllUnitInfo(pkEntry) : NULL;533}

Calls