Hooks
static bool BeforeCvDllGameContext_GetUnitCombatClassInfo(CvDllGameContext* self, UnitCombatTypes eUnitCombat, ICvUnitCombatClassInfo1*& result);static void AfterCvDllGameContext_GetUnitCombatClassInfo(CvDllGameContext* self, UnitCombatTypes eUnitCombat, ICvUnitCombatClassInfo1*& result);static ICvUnitCombatClassInfo1* ReplaceCvDllGameContext_GetUnitCombatClassInfo(ICvUnitCombatClassInfo1* (*original)(CvDllGameContext*, UnitCombatTypes), CvDllGameContext* self, UnitCombatTypes eUnitCombat);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetUnitCombatClassInfo::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameContext_GetUnitCombatClassInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetUnitCombatClassInfo::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameContext_GetUnitCombatClassInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetUnitCombatClassInfo::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameContext_GetUnitCombatClassInfo);