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CvDllGameContext::GetTerrainInfo(TerrainTypes)

Defined in
CvDllContext.cpp, line 523
Class
CvDllGameContext
Hook name
CivHooks::CvDllGameContext_GetTerrainInfo

Hooks

static bool BeforeCvDllGameContext_GetTerrainInfo(CvDllGameContext* self, TerrainTypes eTerrainNum, ICvTerrainInfo1*& result);static void AfterCvDllGameContext_GetTerrainInfo(CvDllGameContext* self, TerrainTypes eTerrainNum, ICvTerrainInfo1*& result);static ICvTerrainInfo1* ReplaceCvDllGameContext_GetTerrainInfo(ICvTerrainInfo1* (*original)(CvDllGameContext*, TerrainTypes), CvDllGameContext* self, TerrainTypes eTerrainNum);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetTerrainInfo::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameContext_GetTerrainInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetTerrainInfo::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameContext_GetTerrainInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetTerrainInfo::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameContext_GetTerrainInfo);

Code

523ICvTerrainInfo1* CvDllGameContext::GetTerrainInfo(TerrainTypes eTerrainNum)524{525	CvTerrainInfo* pkInfo = GC.getTerrainInfo(eTerrainNum);526	return (NULL != pkInfo)? new CvDllTerrainInfo(pkInfo) : NULL;527}

Calls