Hooks
static bool BeforeCvDllGameContext_GetNetworkSyncronizer(CvDllGameContext* self, ICvNetworkSyncronization1*& result);static void AfterCvDllGameContext_GetNetworkSyncronizer(CvDllGameContext* self, ICvNetworkSyncronization1*& result);static ICvNetworkSyncronization1* ReplaceCvDllGameContext_GetNetworkSyncronizer(ICvNetworkSyncronization1* (*original)(CvDllGameContext*), CvDllGameContext* self);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetNetworkSyncronizer::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameContext_GetNetworkSyncronizer);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetNetworkSyncronizer::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameContext_GetNetworkSyncronizer);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetNetworkSyncronizer::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameContext_GetNetworkSyncronizer);