Bazaar developer reference

CvDllGameContext::GetNetLoadGameInfo(unsigned int)

Defined in
CvDllContext.cpp, line 1222
Class
CvDllGameContext
Hook name
CivHooks::CvDllGameContext_GetNetLoadGameInfo

Hooks

static bool BeforeCvDllGameContext_GetNetLoadGameInfo(CvDllGameContext* self, unsigned int index, ICvNetLoadGameInfo1*& result);static void AfterCvDllGameContext_GetNetLoadGameInfo(CvDllGameContext* self, unsigned int index, ICvNetLoadGameInfo1*& result);static ICvNetLoadGameInfo1* ReplaceCvDllGameContext_GetNetLoadGameInfo(ICvNetLoadGameInfo1* (*original)(CvDllGameContext*, unsigned int), CvDllGameContext* self, unsigned int index);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetNetLoadGameInfo::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameContext_GetNetLoadGameInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetNetLoadGameInfo::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameContext_GetNetLoadGameInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetNetLoadGameInfo::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameContext_GetNetLoadGameInfo);

Code

1222ICvNetLoadGameInfo1* CvDllGameContext::GetNetLoadGameInfo(unsigned int index)1223{1224	for(std::vector<std::pair<uint, CvDllNetLoadGameInfo*> >::iterator it = m_NetLoadGameInfos.begin();1225	        it != m_NetLoadGameInfos.end(); ++it)1226	{1227		if((*it).first == index)1228		{1229			(*it).second->IncrementReference();1230			return (*it).second;1231		}1232	}12331234	return NULL;1235}

Calls