Bazaar developer reference

CvDllGameContext::GetNUM_CITY_PLOTS() const

Defined in
CvDllContext.cpp, line 672
Class
CvDllGameContext
Hook name
CivHooks::CvDllGameContext_GetNUM_CITY_PLOTS

Hooks

static bool BeforeCvDllGameContext_GetNUM_CITY_PLOTS(const CvDllGameContext* self, int& result);static void AfterCvDllGameContext_GetNUM_CITY_PLOTS(const CvDllGameContext* self, int& result);static int ReplaceCvDllGameContext_GetNUM_CITY_PLOTS(int (*original)(const CvDllGameContext*), const CvDllGameContext* self);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetNUM_CITY_PLOTS::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameContext_GetNUM_CITY_PLOTS);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetNUM_CITY_PLOTS::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameContext_GetNUM_CITY_PLOTS);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetNUM_CITY_PLOTS::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameContext_GetNUM_CITY_PLOTS);

Code

672int CvDllGameContext::GetNUM_CITY_PLOTS() const673{674#if defined(MOD_GLOBAL_CITY_WORKING)675	int iNumCityPlots = AVG_CITY_PLOTS;676	677	auto_ptr<ICvCity1> pCity(GC.GetEngineUserInterface()->getHeadSelectedCity());678	if (pCity.get() != NULL) {679		CvCity* pkCity = GC.UnwrapCityPointer(pCity.get());680		iNumCityPlots = pkCity->GetNumWorkablePlots();681	}682				683	return iNumCityPlots;684#else685	return NUM_CITY_PLOTS;686#endif687}

Calls