Hooks
static bool BeforeCvDllGameContext_GetHexDebugLayerNames(CvDllGameContext* self, const char**& result);static void AfterCvDllGameContext_GetHexDebugLayerNames(CvDllGameContext* self, const char**& result);static const char** ReplaceCvDllGameContext_GetHexDebugLayerNames(const char** (*original)(CvDllGameContext*), CvDllGameContext* self);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetHexDebugLayerNames::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameContext_GetHexDebugLayerNames);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetHexDebugLayerNames::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameContext_GetHexDebugLayerNames);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetHexDebugLayerNames::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameContext_GetHexDebugLayerNames);