Hooks
static bool BeforeCvDllGameContext_GetHEAVY_RESOURCE_THRESHOLD(const CvDllGameContext* self, int& result);static void AfterCvDllGameContext_GetHEAVY_RESOURCE_THRESHOLD(const CvDllGameContext* self, int& result);static int ReplaceCvDllGameContext_GetHEAVY_RESOURCE_THRESHOLD(int (*original)(const CvDllGameContext*), const CvDllGameContext* self);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetHEAVY_RESOURCE_THRESHOLD::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameContext_GetHEAVY_RESOURCE_THRESHOLD);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetHEAVY_RESOURCE_THRESHOLD::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameContext_GetHEAVY_RESOURCE_THRESHOLD);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetHEAVY_RESOURCE_THRESHOLD::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameContext_GetHEAVY_RESOURCE_THRESHOLD);