Hooks
static bool BeforeCvDllGameContext_GetCivilizationInfo(CvDllGameContext* self, CivilizationTypes eCivilizationNum, ICvCivilizationInfo1*& result);static void AfterCvDllGameContext_GetCivilizationInfo(CvDllGameContext* self, CivilizationTypes eCivilizationNum, ICvCivilizationInfo1*& result);static ICvCivilizationInfo1* ReplaceCvDllGameContext_GetCivilizationInfo(ICvCivilizationInfo1* (*original)(CvDllGameContext*, CivilizationTypes), CvDllGameContext* self, CivilizationTypes eCivilizationNum);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetCivilizationInfo::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameContext_GetCivilizationInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetCivilizationInfo::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameContext_GetCivilizationInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetCivilizationInfo::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameContext_GetCivilizationInfo);