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CvDllGameContext::GetCivilizationInfo(CivilizationTypes)

Defined in
CvDllContext.cpp, line 415
Class
CvDllGameContext
Hook name
CivHooks::CvDllGameContext_GetCivilizationInfo

Hooks

static bool BeforeCvDllGameContext_GetCivilizationInfo(CvDllGameContext* self, CivilizationTypes eCivilizationNum, ICvCivilizationInfo1*& result);static void AfterCvDllGameContext_GetCivilizationInfo(CvDllGameContext* self, CivilizationTypes eCivilizationNum, ICvCivilizationInfo1*& result);static ICvCivilizationInfo1* ReplaceCvDllGameContext_GetCivilizationInfo(ICvCivilizationInfo1* (*original)(CvDllGameContext*, CivilizationTypes), CvDllGameContext* self, CivilizationTypes eCivilizationNum);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetCivilizationInfo::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameContext_GetCivilizationInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetCivilizationInfo::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameContext_GetCivilizationInfo);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetCivilizationInfo::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameContext_GetCivilizationInfo);

Code

415ICvCivilizationInfo1* CvDllGameContext::GetCivilizationInfo(CivilizationTypes eCivilizationNum)416{417	CvCivilizationInfo* pkInfo = GC.getCivilizationInfo(eCivilizationNum);418	return (NULL != pkInfo)? new CvDllCivilizationInfo(pkInfo) : NULL;419}

Calls