Hooks
static bool BeforeCvDiplomacyAI_SetTurnsSinceTheySupportedOurProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void AfterCvDiplomacyAI_SetTurnsSinceTheySupportedOurProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void ReplaceCvDiplomacyAI_SetTurnsSinceTheySupportedOurProposal(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetTurnsSinceTheySupportedOurProposal>(host, &BeforeCvDiplomacyAI_SetTurnsSinceTheySupportedOurProposal);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetTurnsSinceTheySupportedOurProposal>(host, &AfterCvDiplomacyAI_SetTurnsSinceTheySupportedOurProposal);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetTurnsSinceTheySupportedOurProposal>(host, &ReplaceCvDiplomacyAI_SetTurnsSinceTheySupportedOurProposal);