Hooks
static bool BeforeCvDiplomacyAI_SetTurnsSinceTheySupportedOurHosting(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void AfterCvDiplomacyAI_SetTurnsSinceTheySupportedOurHosting(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void ReplaceCvDiplomacyAI_SetTurnsSinceTheySupportedOurHosting(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetTurnsSinceTheySupportedOurHosting>(host, &BeforeCvDiplomacyAI_SetTurnsSinceTheySupportedOurHosting);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetTurnsSinceTheySupportedOurHosting>(host, &AfterCvDiplomacyAI_SetTurnsSinceTheySupportedOurHosting);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetTurnsSinceTheySupportedOurHosting>(host, &ReplaceCvDiplomacyAI_SetTurnsSinceTheySupportedOurHosting);