Hooks
static bool BeforeCvDiplomacyAI_SetTurnsSinceTheyFoiledOurProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void AfterCvDiplomacyAI_SetTurnsSinceTheyFoiledOurProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void ReplaceCvDiplomacyAI_SetTurnsSinceTheyFoiledOurProposal(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetTurnsSinceTheyFoiledOurProposal>(host, &BeforeCvDiplomacyAI_SetTurnsSinceTheyFoiledOurProposal);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetTurnsSinceTheyFoiledOurProposal>(host, &AfterCvDiplomacyAI_SetTurnsSinceTheyFoiledOurProposal);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetTurnsSinceTheyFoiledOurProposal>(host, &ReplaceCvDiplomacyAI_SetTurnsSinceTheyFoiledOurProposal);