Hooks
static bool BeforeCvDiplomacyAI_ChangeTurnsSinceTheyFoiledOurProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeTurnsSinceTheyFoiledOurProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeTurnsSinceTheyFoiledOurProposal(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeTurnsSinceTheyFoiledOurProposal>(host, &BeforeCvDiplomacyAI_ChangeTurnsSinceTheyFoiledOurProposal);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeTurnsSinceTheyFoiledOurProposal>(host, &AfterCvDiplomacyAI_ChangeTurnsSinceTheyFoiledOurProposal);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeTurnsSinceTheyFoiledOurProposal>(host, &ReplaceCvDiplomacyAI_ChangeTurnsSinceTheyFoiledOurProposal);