CvDiplomacyAI::SetPlayerNumTurnsAtWar(PlayerTypes, int)
- Defined in
- CvDiplomacyAI.cpp, line 6520
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_SetPlayerNumTurnsAtWar
Hooks
static bool BeforeCvDiplomacyAI_SetPlayerNumTurnsAtWar(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void AfterCvDiplomacyAI_SetPlayerNumTurnsAtWar(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void ReplaceCvDiplomacyAI_SetPlayerNumTurnsAtWar(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerNumTurnsAtWar>(host, &BeforeCvDiplomacyAI_SetPlayerNumTurnsAtWar);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerNumTurnsAtWar>(host, &AfterCvDiplomacyAI_SetPlayerNumTurnsAtWar);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerNumTurnsAtWar>(host, &ReplaceCvDiplomacyAI_SetPlayerNumTurnsAtWar);
Code
6519/// Sets how many turns we've been at war with this Player6520void CvDiplomacyAI::SetPlayerNumTurnsAtWar(PlayerTypes ePlayer, int iValue)6521{6522 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");6523 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");6524 CvAssertMsg(iValue >= 0, "DIPLOMACY_AI: Setting PlayerNumTurnsAtWar to a negative value. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");65256526 m_paiPlayerNumTurnsAtWar[ePlayer] = iValue;6527}