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CvDiplomacyAI::SetPlayerNumTurnsAtWar(PlayerTypes, int)

Defined in
CvDiplomacyAI.cpp, line 6520
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetPlayerNumTurnsAtWar

Hooks

static bool BeforeCvDiplomacyAI_SetPlayerNumTurnsAtWar(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void AfterCvDiplomacyAI_SetPlayerNumTurnsAtWar(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void ReplaceCvDiplomacyAI_SetPlayerNumTurnsAtWar(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerNumTurnsAtWar>(host, &BeforeCvDiplomacyAI_SetPlayerNumTurnsAtWar);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerNumTurnsAtWar>(host, &AfterCvDiplomacyAI_SetPlayerNumTurnsAtWar);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerNumTurnsAtWar>(host, &ReplaceCvDiplomacyAI_SetPlayerNumTurnsAtWar);

Code

6519/// Sets how many turns we've been at war with this Player6520void CvDiplomacyAI::SetPlayerNumTurnsAtWar(PlayerTypes ePlayer, int iValue)6521{6522	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");6523	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");6524	CvAssertMsg(iValue >= 0, "DIPLOMACY_AI: Setting PlayerNumTurnsAtWar to a negative value.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");65256526	m_paiPlayerNumTurnsAtWar[ePlayer] = iValue;6527}

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