Hooks
static bool BeforeCvDiplomacyAI_ChangePlayerNumTurnsAtWar(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangePlayerNumTurnsAtWar(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangePlayerNumTurnsAtWar(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangePlayerNumTurnsAtWar>(host, &BeforeCvDiplomacyAI_ChangePlayerNumTurnsAtWar);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangePlayerNumTurnsAtWar>(host, &AfterCvDiplomacyAI_ChangePlayerNumTurnsAtWar);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangePlayerNumTurnsAtWar>(host, &ReplaceCvDiplomacyAI_ChangePlayerNumTurnsAtWar);