Hooks
static bool BeforeCvDiplomacyAI_SetPlayerMilitaryPromiseCounter(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void AfterCvDiplomacyAI_SetPlayerMilitaryPromiseCounter(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void ReplaceCvDiplomacyAI_SetPlayerMilitaryPromiseCounter(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerMilitaryPromiseCounter>(host, &BeforeCvDiplomacyAI_SetPlayerMilitaryPromiseCounter);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerMilitaryPromiseCounter>(host, &AfterCvDiplomacyAI_SetPlayerMilitaryPromiseCounter);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerMilitaryPromiseCounter>(host, &ReplaceCvDiplomacyAI_SetPlayerMilitaryPromiseCounter);