Hooks
static bool BeforeCvDiplomacyAI_ChangePlayerMilitaryPromiseCounter(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangePlayerMilitaryPromiseCounter(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangePlayerMilitaryPromiseCounter(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangePlayerMilitaryPromiseCounter>(host, &BeforeCvDiplomacyAI_ChangePlayerMilitaryPromiseCounter);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangePlayerMilitaryPromiseCounter>(host, &AfterCvDiplomacyAI_ChangePlayerMilitaryPromiseCounter);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangePlayerMilitaryPromiseCounter>(host, &ReplaceCvDiplomacyAI_ChangePlayerMilitaryPromiseCounter);