Hooks
static bool BeforeCvDiplomacyAI_SetFriendDeclaredWarOnUs(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetFriendDeclaredWarOnUs(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetFriendDeclaredWarOnUs(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetFriendDeclaredWarOnUs>(host, &BeforeCvDiplomacyAI_SetFriendDeclaredWarOnUs);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetFriendDeclaredWarOnUs>(host, &AfterCvDiplomacyAI_SetFriendDeclaredWarOnUs);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetFriendDeclaredWarOnUs>(host, &ReplaceCvDiplomacyAI_SetFriendDeclaredWarOnUs);