Hooks
static bool BeforeCvDiplomacyAI_GetTurnsSinceTheySupportedOurHosting(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static void AfterCvDiplomacyAI_GetTurnsSinceTheySupportedOurHosting(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvDiplomacyAI_GetTurnsSinceTheySupportedOurHosting(int (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetTurnsSinceTheySupportedOurHosting>(host, &BeforeCvDiplomacyAI_GetTurnsSinceTheySupportedOurHosting);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetTurnsSinceTheySupportedOurHosting>(host, &AfterCvDiplomacyAI_GetTurnsSinceTheySupportedOurHosting);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetTurnsSinceTheySupportedOurHosting>(host, &ReplaceCvDiplomacyAI_GetTurnsSinceTheySupportedOurHosting);