CvDiplomacyAI::GetTurnsSincePlayerAttackedProtectedMinor(PlayerTypes) const
- Defined in
- CvDiplomacyAI.cpp, line 9917
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor
Hooks
static bool BeforeCvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor(const CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static void AfterCvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor(const CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor(int (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor>(host, &BeforeCvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor>(host, &AfterCvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor>(host, &ReplaceCvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor);
Code
9916/// How many turns has it been since ePlayer attacked a Minor we were protecting?9917int CvDiplomacyAI::GetTurnsSincePlayerAttackedProtectedMinor(PlayerTypes ePlayer) const9918{9919 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9920 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");99219922 if(GetOtherPlayerProtectedMinorAttacked(ePlayer) == NO_PLAYER)9923 return -1;99249925 return m_paiOtherPlayerTurnsSinceAttackedProtectedMinor[ePlayer];9926}
Calls
Called by
- CvDiplomacyAI::ChangeOtherPlayerTurnsSinceAttackedProtectedMinor(PlayerTypes, int)
- CvDiplomacyAI::DoAttackedCityStateStatement(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::GetAngryAboutProtectedMinorAttackedScore(PlayerTypes)
- CvDiplomacyAI::GetBestApproachTowardsMajorCiv(PlayerTypes, int &, bool, bool, WarFaceTypes &)
- CvDiplomacyAI::IsAngryAboutProtectedMinorAttacked(PlayerTypes)