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CvDiplomacyAI::GetTurnsSincePlayerAttackedProtectedMinor(PlayerTypes) const

Defined in
CvDiplomacyAI.cpp, line 9917
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor

Hooks

static bool BeforeCvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor(const CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static void AfterCvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor(const CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor(int (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor>(host, &BeforeCvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor>(host, &AfterCvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor>(host, &ReplaceCvDiplomacyAI_GetTurnsSincePlayerAttackedProtectedMinor);

Code

9916/// How many turns has it been since ePlayer attacked a Minor we were protecting?9917int CvDiplomacyAI::GetTurnsSincePlayerAttackedProtectedMinor(PlayerTypes ePlayer) const9918{9919	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9920	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");99219922	if(GetOtherPlayerProtectedMinorAttacked(ePlayer) == NO_PLAYER)9923		return -1;99249925	return m_paiOtherPlayerTurnsSinceAttackedProtectedMinor[ePlayer];9926}

Calls

Called by