Hooks
static bool BeforeCvDiplomacyAI_ChangeOtherPlayerTurnsSinceAttackedProtectedMinor(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeOtherPlayerTurnsSinceAttackedProtectedMinor(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeOtherPlayerTurnsSinceAttackedProtectedMinor(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeOtherPlayerTurnsSinceAttackedProtectedMinor>(host, &BeforeCvDiplomacyAI_ChangeOtherPlayerTurnsSinceAttackedProtectedMinor);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeOtherPlayerTurnsSinceAttackedProtectedMinor>(host, &AfterCvDiplomacyAI_ChangeOtherPlayerTurnsSinceAttackedProtectedMinor);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeOtherPlayerTurnsSinceAttackedProtectedMinor>(host, &ReplaceCvDiplomacyAI_ChangeOtherPlayerTurnsSinceAttackedProtectedMinor);