Hooks
static bool BeforeCvDiplomacyAI_GetTurnsSinceOtherPlayerSidedWithProtectedMinor(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static void AfterCvDiplomacyAI_GetTurnsSinceOtherPlayerSidedWithProtectedMinor(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvDiplomacyAI_GetTurnsSinceOtherPlayerSidedWithProtectedMinor(int (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetTurnsSinceOtherPlayerSidedWithProtectedMinor>(host, &BeforeCvDiplomacyAI_GetTurnsSinceOtherPlayerSidedWithProtectedMinor);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetTurnsSinceOtherPlayerSidedWithProtectedMinor>(host, &AfterCvDiplomacyAI_GetTurnsSinceOtherPlayerSidedWithProtectedMinor);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetTurnsSinceOtherPlayerSidedWithProtectedMinor>(host, &ReplaceCvDiplomacyAI_GetTurnsSinceOtherPlayerSidedWithProtectedMinor);