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CvDiplomacyAI::GetOtherPlayerWarValueLost(PlayerTypes, PlayerTypes) const

Defined in
CvDiplomacyAI.cpp, line 9299
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_GetOtherPlayerWarValueLost

Hooks

static bool BeforeCvDiplomacyAI_GetOtherPlayerWarValueLost(const CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eLostToPlayer, int& result);static void AfterCvDiplomacyAI_GetOtherPlayerWarValueLost(const CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eLostToPlayer, int& result);static int ReplaceCvDiplomacyAI_GetOtherPlayerWarValueLost(int (*original)(const CvDiplomacyAI*, PlayerTypes, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eLostToPlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetOtherPlayerWarValueLost>(host, &BeforeCvDiplomacyAI_GetOtherPlayerWarValueLost);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetOtherPlayerWarValueLost>(host, &AfterCvDiplomacyAI_GetOtherPlayerWarValueLost);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetOtherPlayerWarValueLost>(host, &ReplaceCvDiplomacyAI_GetOtherPlayerWarValueLost);

Code

9298// What is the value of stuff (Units & Cities) we estimate a player has lost in a war against a another Player?9299int CvDiplomacyAI::GetOtherPlayerWarValueLost(PlayerTypes ePlayer, PlayerTypes eLostToPlayer) const9300{9301	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9302	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9303	CvAssertMsg(eLostToPlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9304	CvAssertMsg(eLostToPlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9305	return m_ppaaiOtherPlayerWarValueLost[ePlayer][eLostToPlayer];9306}

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