Hooks
static bool BeforeCvDiplomacyAI_ChangeOtherPlayerWarValueLost(CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eLostToPlayer, int iChange);static void AfterCvDiplomacyAI_ChangeOtherPlayerWarValueLost(CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eLostToPlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeOtherPlayerWarValueLost(void (*original)(CvDiplomacyAI*, PlayerTypes, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eLostToPlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeOtherPlayerWarValueLost>(host, &BeforeCvDiplomacyAI_ChangeOtherPlayerWarValueLost);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeOtherPlayerWarValueLost>(host, &AfterCvDiplomacyAI_ChangeOtherPlayerWarValueLost);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeOtherPlayerWarValueLost>(host, &ReplaceCvDiplomacyAI_ChangeOtherPlayerWarValueLost);