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CvDiplomacyAI::GetOtherPlayerProtectedMinorBullied(PlayerTypes)

Defined in
CvDiplomacyAI.cpp, line 10066
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_GetOtherPlayerProtectedMinorBullied

Hooks

static bool BeforeCvDiplomacyAI_GetOtherPlayerProtectedMinorBullied(CvDiplomacyAI* self, PlayerTypes eBullyPlayer, PlayerTypes& result);static void AfterCvDiplomacyAI_GetOtherPlayerProtectedMinorBullied(CvDiplomacyAI* self, PlayerTypes eBullyPlayer, PlayerTypes& result);static PlayerTypes ReplaceCvDiplomacyAI_GetOtherPlayerProtectedMinorBullied(PlayerTypes (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes eBullyPlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetOtherPlayerProtectedMinorBullied>(host, &BeforeCvDiplomacyAI_GetOtherPlayerProtectedMinorBullied);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetOtherPlayerProtectedMinorBullied>(host, &AfterCvDiplomacyAI_GetOtherPlayerProtectedMinorBullied);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetOtherPlayerProtectedMinorBullied>(host, &ReplaceCvDiplomacyAI_GetOtherPlayerProtectedMinorBullied);

Code

10065/// Which of our protected minors has this player most recently bullied?10066PlayerTypes CvDiplomacyAI::GetOtherPlayerProtectedMinorBullied(PlayerTypes eBullyPlayer)10067{10068	CvAssertMsg(eBullyPlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Anton your save file and version.");10069	CvAssertMsg(eBullyPlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Anton your save file and version.");1007010071	int iMostRecentBullyTurn = -1;10072	PlayerTypes eMostRecentBulliedMinor = NO_PLAYER;1007310074	for(int iMinorLoop = MAX_MAJOR_CIVS; iMinorLoop < MAX_CIV_PLAYERS; iMinorLoop++)10075	{10076		PlayerTypes eMinor = (PlayerTypes) iMinorLoop;10077		if(IsPlayerValid(eMinor))10078		{10079			if(GET_PLAYER(eMinor).GetMinorCivAI()->IsProtectedByMajor(GetPlayer()->GetID()))10080			{10081				if(GET_PLAYER(eMinor).GetMinorCivAI()->IsEverBulliedByMajor(eBullyPlayer))10082				{10083					int iBullyTurn = GET_PLAYER(eMinor).GetMinorCivAI()->GetTurnLastBulliedByMajor(eBullyPlayer);10084					if(iBullyTurn > iMostRecentBullyTurn)10085					{10086						iMostRecentBullyTurn = iBullyTurn;10087						eMostRecentBulliedMinor = eMinor;10088					}10089				}10090			}10091		}10092	}1009310094	return eMostRecentBulliedMinor;10095}

Calls

Called by