Hooks
static bool BeforeCvDiplomacyAI_ChangeDemandCounter(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeDemandCounter(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeDemandCounter(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeDemandCounter>(host, &BeforeCvDiplomacyAI_ChangeDemandCounter);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeDemandCounter>(host, &AfterCvDiplomacyAI_ChangeDemandCounter);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeDemandCounter>(host, &ReplaceCvDiplomacyAI_ChangeDemandCounter);