CvCityStrategyAI::ReweightByCost()
- Defined in
- CvCityStrategyAI.cpp, line 1828
- Class
- CvCityStrategyAI
- Hook name
CivHooks::CvCityStrategyAI_ReweightByCost
Hooks
static bool BeforeCvCityStrategyAI_ReweightByCost(CvCityStrategyAI* self);static void AfterCvCityStrategyAI_ReweightByCost(CvCityStrategyAI* self);static void ReplaceCvCityStrategyAI_ReweightByCost(void (*original)(CvCityStrategyAI*), CvCityStrategyAI* self);CivRegisterBefore<CivHooks::CvCityStrategyAI_ReweightByCost>(host, &BeforeCvCityStrategyAI_ReweightByCost);CivRegisterAfter<CivHooks::CvCityStrategyAI_ReweightByCost>(host, &AfterCvCityStrategyAI_ReweightByCost);CivRegisterReplace<CivHooks::CvCityStrategyAI_ReweightByCost>(host, &ReplaceCvCityStrategyAI_ReweightByCost);
Code
1827/// Recompute weights taking into account Production cost1828void CvCityStrategyAI::ReweightByCost()1829{1830 CvCityBuildable buildable;18311832 for(int iI = 0; iI < m_Buildables.size(); iI++)1833 {1834 buildable = m_Buildables.GetElement(iI);18351836 // Compute the new weight and change it1837 int iNewWeight = CityStrategyAIHelpers::ReweightByTurnsLeft(m_Buildables.GetWeight(iI), buildable.m_iTurnsToConstruct);1838 m_Buildables.SetWeight(iI, iNewWeight);1839 }1840}
Calls
- CityStrategyAIHelpers::ReweightByTurnsLeft(int, int)
- CvCityBuildable::CvCityBuildable()
CvCityBuildable::operator=CvWeightedVector::GetElementCvWeightedVector::GetWeightCvWeightedVector::SetWeightCvWeightedVector::size