Hooks
static bool BeforeCvAICityStrategyEntry_GetCheckTriggerTurnCount(const CvAICityStrategyEntry* self, int& result);static void AfterCvAICityStrategyEntry_GetCheckTriggerTurnCount(const CvAICityStrategyEntry* self, int& result);static int ReplaceCvAICityStrategyEntry_GetCheckTriggerTurnCount(int (*original)(const CvAICityStrategyEntry*), const CvAICityStrategyEntry* self);CivRegisterBefore<CivHooks::CvAICityStrategyEntry_GetCheckTriggerTurnCount>(host, &BeforeCvAICityStrategyEntry_GetCheckTriggerTurnCount);CivRegisterAfter<CivHooks::CvAICityStrategyEntry_GetCheckTriggerTurnCount>(host, &AfterCvAICityStrategyEntry_GetCheckTriggerTurnCount);CivRegisterReplace<CivHooks::CvAICityStrategyEntry_GetCheckTriggerTurnCount>(host, &ReplaceCvAICityStrategyEntry_GetCheckTriggerTurnCount);