CvCityBuildings
- Declared in
- CvBuildingClasses.h, line 588
Functions
- ChangeBuildingDefense(int)
- ChangeBuildingDefenseMod(int)
- ChangeBuildingProduction(BuildingTypes, int)
- ChangeBuildingProductionModifier(int)
- ChangeBuildingProductionTime(BuildingTypes, int)
- ChangeBuildingProductionTimes100(BuildingTypes, int)
- ChangeBuildingYieldChange(BuildingClassTypes, YieldTypes, int)
- ChangeGreatWorksTourismModifier(int)
- ChangeLandmarksTourismPercent(int)
- ChangeMissionaryExtraSpreads(int)
- ChangeNumBuildings(int)
- CheckForAllWondersBuilt()
- CheckForSevenAncientWondersBuilt()
- CvCityBuildings() not a hook point
- DoSellBuilding(BuildingTypes)
- GetBuildingDefense() const
- GetBuildingDefenseMod() const
- GetBuildingGreatWork(BuildingClassTypes, int) const
- GetBuildingOriginalOwner(BuildingTypes) const
- GetBuildingOriginalTime(BuildingTypes) const
- GetBuildingProduction(BuildingTypes) const
- GetBuildingProductionModifier() const
- GetBuildingProductionTime(BuildingTypes) const
- GetBuildingProductionTimes100(BuildingTypes) const
- GetBuildings() const
- GetBuildingYieldChange(BuildingClassTypes, YieldTypes) const
- GetCityStateTradeRouteProductionModifier() const
- GetCultureFromGreatWorks() const
- GetGreatWorksTourismModifier() const
- GetLandmarksTourismPercent() const
- GetMissionaryExtraSpreads() const
- GetNextAvailableGreatWorkSlot(BuildingClassTypes *, int *) const
- GetNextAvailableGreatWorkSlot(GreatWorkSlotType, BuildingClassTypes *, int *) const
- GetNumActiveBuilding(BuildingTypes) const
- GetNumAvailableGreatWorkSlots() const
- GetNumAvailableGreatWorkSlots(GreatWorkSlotType) const
- GetNumBuilding(BuildingTypes) const
- GetNumBuildings() const
- GetNumBuildingsFromFaith() const
- GetNumFreeBuilding(BuildingTypes) const
- GetNumGreatWorks(GreatWorkSlotType) const
- GetNumGreatWorks(bool) const
- GetNumGreatWorksInBuilding(BuildingClassTypes) const
- GetNumRealBuilding(BuildingTypes) const
- GetSellBuildingRefund(BuildingTypes) const
- GetThemingBonuses(YieldTypes) const
- GetTotalBaseBuildingMaintenance() const
- GetYieldFromGreatWorks(YieldTypes) const
- HasAnyAvailableGreatWorkSlot() const
- HasAvailableGreatWorkSlot(GreatWorkSlotType) const
- IncrementWonderStats(BuildingClassTypes)
- Init(CvBuildingXMLEntries *, CvCity *)
- IsBuildingSellable(const CvBuildingEntry &) const
- IsHoldingGreatWork(BuildingClassTypes) const
- IsSoldBuildingThisTurn() const
- NotifyNewBuildingStarted(BuildingTypes)
- Read(FDataStream &)
- Reset()
- SetBuildingGreatWork(BuildingClassTypes, int, int)
- SetBuildingOriginalOwner(BuildingTypes, int)
- SetBuildingOriginalTime(BuildingTypes, int)
- SetBuildingProduction(BuildingTypes, int)
- SetBuildingProductionTime(BuildingTypes, int)
- SetBuildingProductionTimes100(BuildingTypes, int)
- SetBuildingYieldChange(BuildingClassTypes, YieldTypes, int)
- SetNumFreeBuilding(BuildingTypes, int)
- SetNumRealBuilding(BuildingTypes, int)
- SetNumRealBuildingTimed(BuildingTypes, int, bool, PlayerTypes, int)
- SetSoldBuildingThisTurn(bool)
- Uninit()
- Write(FDataStream &)
- ~CvCityBuildings() not a hook point