CvAStar::SetData(const void *)
- Defined in
- CvAStar.h, line 137
- Class
- CvAStar
- Not a hook point
- written in a header
Code
137 inline void SetData(const void* pData)138 {139 if(m_bDataChangeInvalidatesCache && m_pData != pData)140 m_bForceReset = true;141 m_pData = pData;142 }
Called by
- CvAIEnemyTerritoryOperation::SelectInitialMusterPoint(CvArmyAI *)
- CvAINavalOperation::SelectInitialMusterPoint(CvArmyAI *)
- CvAIOperation::ComputeCenterOfMassForTurn(CvArmyAI *, CvPlot **) const
- CvIgnoreUnitsPathFinder::DoesPathExist(CvUnit &, CvPlot *, CvPlot *)
- CvStepPathFinder::DoesPathExist(PlayerTypes, PlayerTypes, CvPlot *, CvPlot *)
- CvStepPathFinder::GetStepDistanceBetweenPoints(PlayerTypes, PlayerTypes, CvPlot *, CvPlot *)
- CvTwoLayerPathFinder::GenerateUnitPath(const CvUnit *, int, int, int, int, int, bool)
- TurnsToReachTarget(UnitHandle, CvPlot *, bool, bool, bool)
- CvDangerPlots::AssignUnitDangerValue(CvUnit *, CvPlot *)
- CvDllGameContext::TEMPCalculatePathFinderUpdates(ICvUnit1 *, int, int)
- CvDllGameContext::TEMPOnHexUnitChanged(ICvUnit1 *)
- CvDllGameContext::TEMPOnHexUnitChangedAttack(ICvUnit1 *)
- CvDllGame::CanMoveUnitTo(ICvUnit1 *, ICvPlot1 *) const
- CvMap::calculateInfluenceDistance(CvPlot *, CvPlot *, int, bool)
- CvUnit::GetMovablePlotListOpt(vector<CvPlot *> &, CvPlot *, bool, bool)
- CvUnit::IsEnemyInMovementRange(bool, bool)