CvAStar::ForceReset()
- Defined in
- CvAStar.h, line 132
- Class
- CvAStar
- Not a hook point
- written in a header
Code
132 inline void ForceReset()133 {134 m_bForceReset = true;135 }
Called by
- CvDllGameContext::ResetPathFinder()
- CvDllGameContext::TEMPOnHexUnitChanged(ICvUnit1 *)
- CvDllGameContext::TEMPOnHexUnitChangedAttack(ICvUnit1 *)
- CvGame::updateMoves()
- CvPlayer::IsPlotConnectedToPlot(CvPlot *, CvPlot *, RouteTypes, bool)
- CvPlayerAI::AI_unitUpdate()
- CvPlot::setPlotType(PlotTypes, bool, bool, bool)
- CvUnit::IsEnemyInMovementRange(bool, bool)
- CvUnit::IsHasNoValidMove() const
- CvUnit::ResetPath()
- CvUnit::setMoves(int)