cvStopWatch::cvStopWatch(const char *, const char *, uint, bool, bool)
- Defined in
- cvStopWatch.cpp, line 22
- Class
- cvStopWatch
- Not a hook point
- constructor or destructor
Code
22cvStopWatch::cvStopWatch(const char* szName, const char* szLogFile /* = NULL */, uint logFlags /* = 0 */, bool bDisable /* = false */, bool bShowNesting /* = false */):23 m_szName(szName),24 m_szLogFile(szLogFile),25 m_dtseconds(0.0),26 m_logFlags(logFlags),27 m_bDisable(bDisable),28 m_bShowNesting(bShowNesting)29{30 m_nesting = ms_nesting;31 ++ms_nesting;32 StartPerfTest();33}
Calls
Called by
- CvDllDatabaseUtility::PrefetchGameData()
- CvDllDatabaseUtility::SetGlobalActionInfo()
- CvDllDatabaseUtility::UpdatePlayableCivilizationCounts()
- CvDllDatabaseUtility::ValidateGameDatabase()
- CvDllDatabaseUtility::PrefetchCollection(std::vector<T *> &, const char *)
- CvMapGenerator::pGenerateRandomMap(lua_State *)
- CvMapGenerator::pGetGameInitialItemsOverrides(lua_State *)
- CvMapGenerator::pGetMapInitData(lua_State *)