Hooks
static bool BeforeCvLuaPlayer_HandleMissingInstance(lua_State* L);static void AfterCvLuaPlayer_HandleMissingInstance(lua_State* L);static void ReplaceCvLuaPlayer_HandleMissingInstance(void (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_HandleMissingInstance>(host, &BeforeCvLuaPlayer_HandleMissingInstance);CivRegisterAfter<CivHooks::CvLuaPlayer_HandleMissingInstance>(host, &AfterCvLuaPlayer_HandleMissingInstance);CivRegisterReplace<CivHooks::CvLuaPlayer_HandleMissingInstance>(host, &ReplaceCvLuaPlayer_HandleMissingInstance);