CvLuaLeague::lIsProjectComplete(lua_State *)
- Defined in
- Lua/CvLuaLeague.cpp, line 609
- Class
- CvLuaLeague
- Hook name
CivHooks::CvLuaLeague_lIsProjectComplete
Hooks
static bool BeforeCvLuaLeague_lIsProjectComplete(lua_State* L, int& result);static void AfterCvLuaLeague_lIsProjectComplete(lua_State* L, int& result);static int ReplaceCvLuaLeague_lIsProjectComplete(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaLeague_lIsProjectComplete>(host, &BeforeCvLuaLeague_lIsProjectComplete);CivRegisterAfter<CivHooks::CvLuaLeague_lIsProjectComplete>(host, &AfterCvLuaLeague_lIsProjectComplete);CivRegisterReplace<CivHooks::CvLuaLeague_lIsProjectComplete>(host, &ReplaceCvLuaLeague_lIsProjectComplete);
Code
608//bool IsProjectComplete(LeagueProjectTypes eLeagueProject);609int CvLuaLeague::lIsProjectComplete(lua_State* L)610{611 CvLeague* pLeague = GetInstance(L);612 const LeagueProjectTypes eLeagueProject = (LeagueProjectTypes) lua_tointeger(L, 2);613614 const bool bValue = pLeague->IsProjectComplete(eLeagueProject);615 lua_pushboolean(L, bValue);616 return 1;617}
Calls
- CvLeague::IsProjectComplete(LeagueProjectTypes) const
CvLuaScopedInstance::GetInstancelua_pushbooleanlua_tointeger